SUMANKUMAR PHUYAL / DIGITAL ARCHITECT NODE — SKP.SYS / BUILD 2026.09
INITIALIZING EXPERIENCE
001%
MOUNTING RENDER SURFACE
AVAILABLE FOR SELECT PROJECTS — Q4 2026

AI-NATIVE
ARCHITECT.

AI-NATIVE DIGITAL ARCHITECT/TECHNOLOGY & MARKETING STRATEGIST/WORLD RECORD HOLDER

REMOTE — WORLDWIDE 12+ YEARS · 21+ COUNTRIES
AI / AGENTS / AUTOMATION
UTC --:--

CODE. MOTION. EXPERIENCE.

Three materials, one system. I build interfaces where engineering decisions are visible in the way things move — and where motion is never decoration, but the shortest explanation of what just happened.

ABOUT / SUBJECT SKP-01 FRONTEND ENGINEERING × CREATIVE DEVELOPMENT

I BUILD EXPERIENCES THAT LIVE BETWEEN DESIGN AND ENGINEERING.

FIG. 01 — RENDER TOPOLOGY / CONTINUOUS SIGNAL

I'm SumanKumar Phuyal, a AI-Native Digital Architect. I spend my days in the narrow band where interface design becomes an engineering problem: render budgets, input latency, state that has to survive a bad network, and animation that carries meaning instead of filling time.

My work covers React, Next.js and TypeScript for product surfaces, and Three.js, WebGL and GSAP when an idea needs depth, light or real-time reaction. I care about the unglamorous half too — design systems that survive three teams, accessible components, and a Lighthouse score that doesn't collapse the moment the marketing site gets a hero animation.

I work with a small number of studios and product teams each year, usually on interfaces nobody has built before: configurators, data-heavy dashboards, launch experiences, and 3D product stories. I write the shader and the test suite.

BASED IN
Remote — worldwide
FOCUS
Interactive frontend & realtime graphics
WORKING WITH
Studios, product & brand teams
CURRENTLY
Building a WebGPU motion toolkit
TECHNOLOGY / SYSTEMS 13 SYSTEMS / ONE PIPELINE

TECHNOLOGY CORE

SELECT A SYSTEM

THE STACK

Everything here is something I've shipped to production, not a logo collected for a grid. Hover a node to read how I actually use it.

HOVER TO INSPECT
SCROLL TO ROTATE THE CORE

PROJECTS / ARCHIVE 04 CASE FILES / 2023 — 2026

SELECTED WORK

01

NEXUS

Analytics platform for infrastructure teams — realtime graph of 40k nodes, kept readable at 60fps.

NEXT.JSTYPESCRIPTWEBGLWEBSOCKETS2026

OPEN CASE FILE

02

AETHER

Immersive 3D brand experience for an audio hardware launch, with a scroll-driven camera and no loading spinner.

THREE.JSGLSLGSAPREACT2025

OPEN CASE FILE

03

VELOCITY

Storefront rebuild for a performance cycling brand — 2.1s to 0.9s LCP, +18% checkout completion.

NEXT.JSEDGE RUNTIMETAILWINDSHOPIFY2024

OPEN CASE FILE

04

ORBIT

Launch site for a satellite imaging startup: a single scene that explains a hard product in one scroll.

REACT THREE FIBERGSAPTYPESCRIPT2023

OPEN CASE FILE

THAT'S THE PUBLIC ARCHIVE.

Four more projects are under NDA — configurators, an internal design system, and a realtime control room interface. I can walk you through them in a call.

REQUEST THE FULL LIST
EXPERIENCE / CHAPTERS 2022 — 2026

FOUR YEARS,
FOUR CHAPTERS.

2022CHAPTER 01

FOUNDATION

FRONTEND DEVELOPER — HELIX INTERACTIVE, BERLIN

Two years of production work on marketing sites and a booking product. I learned the boring craft first: semantic markup, browser quirks, accessibility audits, and how a component library rots if nobody owns it.

REACT / SCSS / A11Y14 SHIPPED SITESWCAG 2.1 AA

2023CHAPTER 02

ENGINEERING

SENIOR FRONTEND ENGINEER — NORTHWIND SYSTEMS

Moved into platform work: a typed design system used by four product teams, a Next.js migration off a legacy SPA, and my first serious performance budget. Cut initial JavaScript by 62% and stopped shipping regressions with CI Lighthouse gates.

TYPESCRIPT / NEXT.JS4 TEAMS ON ONE SYSTEM-62% JS BUNDLE

2024CHAPTER 03

INTERACTION

LEAD CREATIVE DEVELOPER — STUDIO KANT (CONTRACT)

A year of award-track studio projects. I owned motion architecture — scroll systems, page transitions, and the rule that every animation has to explain a state change. This is where GSAP timelines stopped being effects and became structure.

GSAP / MOTION SYSTEMS2 AWWWARDS HONOURS6 LAUNCHES

2025CHAPTER 04

IMMERSION

INDEPENDENT — CREATIVE TECHNOLOGIST

Now working directly with studios and product teams on realtime interfaces: WebGL scenes that hold 60fps on a four-year-old phone, configurators wired to real inventory, and data views that stay legible under load. Currently prototyping a WebGPU motion toolkit.

WEBGL / GLSL / R3FSELECT ENGAGEMENTSREMOTE

ENGINEERING / LAB REAL SOURCE — TYPED LIVE

DESIGN IS ONLY HALF THE SYSTEM. THE OTHER HALF IS CODE.

useSignalField.ts IDLE
LIVE PREVIEW localhost:3000
60 FPS / 0.9MS

SIGNAL FIELD / ACTIVE

THROUGHPUT LIVE

Sampling 40,320 nodes — GPU instanced, one draw call.

Field stabilised FRAME BUDGET 16.6MS / USED 0.9MS
DEPLOY

A SURFACE THAT KNOWS YOU'RE THERE.

REALTIME / WEBGL
Raymarched metal, three orbital rings, one fragment shader. It reads your pointer, your scroll and your device tilt — and it costs less than a hero image.

CONTACT / END OF TRANSMISSION AVAILABLE — Q4 2026

LET'S BUILD SOMETHING IMPOSSIBLE.