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THREE PHASES

HOW THE WORK HAPPENS.

Discovery, build, launch. Described honestly, including the parts clients find irritating and the parts where my estimates have historically been worst.

Phases
03
Cadence
Two calls a week
Default
Async
Estimates
Per phase
Monumental dark architectural mass rising out of low fog, structure established before ornament
Concept render — structure before ornament

//Three phases, priced separately#

Discovery, build, launch. Each is estimated and invoiced on its own, which is not a billing convenience — it's an admission that an estimate for phase three written before phase one exists is fiction. By the end of discovery I know enough to quote the build accurately. Before it, I'd be adding a margin to cover my own ignorance and calling it a price.

//What I need from you#

One person who can make decisions. Not a committee that reviews fortnightly — a named individual who can answer a question within a day. This single factor predicts project outcomes better than budget, team size or technical complexity in my experience. The projects that went badly all had ambiguous ownership.

I also need access to real data and the real content early. Building against placeholder content is building against a fiction that flatters the design, and the reckoning always comes eventually. It's cheaper in week two than in week nine.

//Where my estimates go wrong#

Consistently in two places. Content migration always takes longer than anyone plans, because the old content is messier than the audit found. And third-party integrations expand — a payment provider, an analytics vendor, a consent platform each turn out to have an undocumented quirk. I now pad both deliberately and say so rather than discovering it under deadline.

Fig. 17 — discovery, build, launch